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Old May 15, 2006, 05:40 AM // 05:40   #321
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Originally Posted by Arcanis the Omnipotent
This was a stupid idea from the moment that they announced it. People hated it then and hate it now.
QFT

/signed
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Old May 15, 2006, 05:56 AM // 05:56   #322
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/signed with 2 accounts
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Old May 15, 2006, 07:45 AM // 07:45   #323
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/signed
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Old May 15, 2006, 08:09 AM // 08:09   #324
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/ no sign
get of ur asses and start faction farmin, elite missions are called elite missions for a reason....
and maybe because there for the elite
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Old May 15, 2006, 08:11 AM // 08:11   #325
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/signed

I don't think that the missions need to necessarily be open to everyone, but the idea of people doing repeated, boring 2 minute runs to create 9 million faction is just... stupid. Maybe if they made the champions of a certain challenge mission the controllers, or the faction who controls x location be able to use that mission, I'd be ok with it. At least there's something fun or challening about that, and an individual has a hope of beating it. The current dynamic is just, well, stupid.
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Old May 15, 2006, 02:13 PM // 14:13   #326
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Quote:
Originally Posted by boost291
/ no sign
get of ur asses and start faction farmin, elite missions are called elite missions for a reason....
and maybe because there for the elite
I suggest that messages such as the above would be a good example of what criteria should be used for banning people from both these forums, and from the game itself. We really don't need teenagers with infinite amounts of free time telling the rest of the working world that they are lazy.
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Old May 15, 2006, 02:19 PM // 14:19   #327
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/signed.

Frankly I am liking the faction system less and less, it's worse than the favor system (which is pants too).
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Old May 15, 2006, 02:22 PM // 14:22   #328
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/signed obviously

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Old May 15, 2006, 02:23 PM // 14:23   #329
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/NOT signed, they are restricted for a reason, it gives the dedicated players something to work for, it keeps players in the game, and it requires some skill for the mission to be completed. the casual players dont deserve to be there, the people who actually contribute to the game are the people who should be playing.
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Old May 15, 2006, 02:32 PM // 14:32   #330
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/signed

It's humorous how many people mistakingly believe the "elite" title is reflective of the grind needed to gain control by faction farming.

The Elite title was meant to represent that you needed skill to be able to complete the mission itself, not mindlessly run supplies back and forth for hours a day trying to gain faction.
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Old May 15, 2006, 02:52 PM // 14:52   #331
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/signed (you get the idea)

IGN:Meta Physical
Age: 14

3 Problems with elite missions, apart from accessibility:
1. Economy hurt, with a very small trickle of Zodiac weapons that others just CAN'T get otherwise.

2. Farming = stupendous. Not only faction farming, now, but, with the need for Zodiac weapons (seriously, they rock - I want one ), people are becoming robots, just to get a chance to play the mission.

3. Community angered. We paid - now, we want. Take heed, Anet - +300 signatures can't have gotten it wrong.

-Meta

Last edited by Meta Physical; May 15, 2006 at 02:54 PM // 14:54.. Reason: More to say.
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Old May 15, 2006, 03:05 PM // 15:05   #332
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I agree that elite missions should be made much more readily available to all players of all levels of dedication.

/signed
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Old May 15, 2006, 03:11 PM // 15:11   #333
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Quote:
Originally Posted by Zephyr Jackson
/NOT signed, they are restricted for a reason, it gives the dedicated players something to work for, it keeps players in the game, and it requires some skill for the mission to be completed. the casual players dont deserve to be there, the people who actually contribute to the game are the people who should be playing.
/signed

Dedicated players? I think your definition of a dedicated player is someone with no life willing to grind mindlessly for factions. I'm sorry but I DO have a LIFE outside this game and would rather not waste my time grinding for factions to access a part of the game that I PAID for. Mission requires skill? What skill? In every PvE mission/situation you just figure out what is needed in the first 2 runs or so and just work your way from there. It's the reason why UW/FoW can be soloed or duoed. In PvE your opponent is a static AI which will never change, all the player needs to understand are basic concepts in how to play their class.
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Old May 15, 2006, 03:12 PM // 15:12   #334
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/signed deffinatly.

oh and all those XoO guys are selfish people they holded HzH and now they only wand the mission voor itself so they can make some money.. its just pathetic that they dont grant anyone else that mission.

*(sorry for my bad english;p)
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Old May 15, 2006, 03:18 PM // 15:18   #335
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Quote:
Originally Posted by Buoyancy
I suggest that messages such as the above would be a good example of what criteria should be used for banning people from both these forums, and from the game itself. We really don't need teenagers with infinite amounts of free time telling the rest of the working world that they are lazy.
/not signed

The only reason peaple want the elite missions open to everyone is so they can get to the hardest area in the game with no effort at all and have a chance to pick up some of the most expensive weapons in the game.
The guilds that control cities such as Cavalon work hard every day/night running faction runs, doing cooperative missions, and doing alliance battles. After doing all that why should they not be able to enjoy the result of all their hard work with their alliances. As to the fact of everyone paying for the game, in prophecies you had to be ascended to enter the Underworld or the Fissure of Woe. In theory you could just buy the game play a character up to lions arch to get to the pvp areas(before the battle isle update) and then stop progressing through the storyline missions. In doing this you have played the game so your money is not wasted at all. Would it be good in Prophecies if everyone could just get power lvled, be run to ToA and then be able to gain access to the UW or FoW. The economy would be thrown out of balance. If this continues all that will happen is the "elite" weapons will drop in value and be worth nothing more than any other "rare" item.
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Old May 15, 2006, 03:21 PM // 15:21   #336
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Quote:
Originally Posted by Meta Physical
3 Problems with elite missions, apart from accessibility:
1. Economy hurt, with a very small trickle of Zodiac weapons that others just CAN'T get otherwise.
That's why they are _Rare_ skins, and they are exclusively for the elite missions like Anet said in the first place. You chose to buy this game so you should have known this came with the product.

Quote:
Originally Posted by Meta Physical
2. Farming = stupendous. Not only faction farming, now, but, with the need for Zodiac weapons (seriously, they rock - I want one ), people are becoming robots, just to get a chance to play the mission.
No not really, I'm guessing you just heard rumors of how the top alliances keep their cities. It's not true for the elite mission either, we don't grind as you say.
Quote:
Originally Posted by Meta Physical
3. Community angered. We paid - now, we want. Take heed, Anet - +300 signatures can't have gotten it wrong.
Community was angered by AoE nerf, you have a right to complain, but it doesn't mean you have a legit reason.
Quote:
Originally Posted by Mai
/signed

Dedicated players? I think your definition of a dedicated player is someone with no life willing to grind mindlessly for factions. I'm sorry but I DO have a LIFE outside this game and would rather not waste my time grinding for factions to access a part of the game that I PAID for. Mission requires skill? What skill? In every PvE mission/situation you just figure out what is needed in the first 2 runs or so and just work your way from there. It's the reason why UW/FoW can be soloed or duoed. In PvE your opponent is a static AI which will never change, all the player needs to understand are basic concepts in how to play their class.
Yes dedicated players. I have a life, and I dont grind mindlessly for faction. The most I've ever grinded was an hour and that's when TC was about to beat us. It's encouraged in our guild to donate 10k when our margin is small but otherwise 5k is the normal...Even then, no one is forcing you and they won't boot you if they find out you didn't get 5k a certain day.

Last edited by Rogmar; May 15, 2006 at 03:23 PM // 15:23..
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Old May 15, 2006, 04:26 PM // 16:26   #337
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/signed
/signed
/signed


Notice how most of the people who posted "not signed" are the ones that is holding the two Faction cities. Acting pretty selfish there and elitist-like. Everyone should have a chance to experience these elite missions without mindless grinding. Even casual players should have a chance because sometime ago, Anet mentioned that GW was meant for casual players too. But they seem to forgot about it with the addition of grinding for faction. Glad that The Crusaders [TC] alliance opened The Deep to everyone in the community. Being one of the true, positive, helpful alliances out there.
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Old May 15, 2006, 05:31 PM // 17:31   #338
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I too agree. My whole reason for buying GW in the first place was to play a great modern CRPG. That it was an MMO was secondary (the fact that it was a sub free game was the linchpin). This is my first foray into the MMO genre, and I have enjoyed the experience. However I am and always will be more of the single-player fantasy RPG type of gamer. The fact the GW was originally designed with the casual gamer/single-player (i.e. use of henchmen) in mind, truly has made this game one of the top, and puts it far above its subscription MMO brethren.

Certainly, I think the more hard-core player should have their rewards - the FOW armor for instance. But never should access to any game content be based on the actions of other players, based on GW's original concept. There are plenty of other MMO's that allow for this type of mechanic - it does not belong in GW. This is finally a game where us old school fantasy RPGers can finally have their moment and enjoy a great game experience. Anet should not lessen that experience by making access to any of the content based on the actions of other players (favor and elite missions). The fact that they are looking into changing the favor system for PvE players is a start.

I like interacting with other people through this game, and enjoy adventuring with live players on occassion. However, my time to play this game limits my ability to be a full multi-player gamer. Anet, please don't punish me because there are things that are out of my control which limit my ability to access content. When I buy a game, I want to explore every inch of it - whether I can do so in a few days, or whether it takes years - I want to be able to access and participate in every bit of the game I paid for, playing in my preferred style. Please continue to concentrate on making GW a single-player friendly game.

Jim Bergevin
Korbin Janzere et al.
America
Real Millennium Group Guild
Truth * Knowledge * Peace

Last edited by Hanok Odbrook; May 15, 2006 at 05:34 PM // 17:34..
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Old May 15, 2006, 05:45 PM // 17:45   #339
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"I agree that elite missions should be made much more readily available to all players of all levels of dedication."

Full Name - I. Lopez
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Age - 22
Guild Name (if any) - ESOM

ROFL - The guy that said not singed was from XoO (they controlled Zu Heltzer for quite a while)

If anything Anet, make it so guilds can see what they need to achieve to own a town to get access to an elite mission. Is it just me or is a lot of the information as to how to get access to certain parts of the game a mystery? Where was it published (officially) the requirements for elite missions and such? Since prophecies, it seems that there is a serious lack of communication between Anet and their customers.

Last edited by Kybos; May 15, 2006 at 05:54 PM // 17:54..
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Old May 15, 2006, 05:57 PM // 17:57   #340
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Quote:
Originally Posted by achilles ankle
The only reason peaple want the elite missions open to everyone is so they can get to the hardest area in the game with no effort at all and have a chance to pick up some of the most expensive weapons in the game.
So you are calling everyone else lazy, worthless bums?

The majority of other players it’s the part of the game that interested them the most to buy the game. And you have to make an effort to get there in the first place.

Quote:
Originally Posted by achilles ankle
The guilds that control cities such as Cavalon work hard every day/night running faction runs, doing cooperative missions, and doing alliance battles. After doing all that why should they not be able to enjoy the result of all their hard work with their alliances.
Oh, so farming one mission that takes 2 minutes tops over and over for eight hours is hard work?

Quote:
Originally Posted by achilles ankle
As to the fact of everyone paying for the game, in prophecies you had to be ascended to enter the Underworld or the Fissure of Woe. In theory you could just buy the game play a character up to lions arch to get to the pvp areas(before the battle isle update) and then stop progressing through the storyline missions. In doing this you have played the game so your money is not wasted at all. Would it be good in Prophecies if everyone could just get power lvled, be run to ToA and then be able to gain access to the UW or FoW. The economy would be thrown out of balance. If this continues all that will happen is the "elite" weapons will drop in value and be worth nothing more than any other "rare" item
I had two lvl 20 characters, one gained access while the other one could not. I’ll leave that to you figure out the reason why, I already know. Second it’s the bots and hoarder’s who screwed up the economy.
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